﻿/* Autoduel Game
 * CS4911 Senior Design Project
 * Fall 2010 Semester
 * Ian Axelrod, Liz Ha, Andrew Muldowney, Edward Futch
 */

namespace AutoduelClient.GameClient.Player
{
    /// <summary>
    /// Represents the states the player can be in
    /// </summary>
    public enum PlayerState
    {
        READY,
        NOT_READY,
    }
}
